At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.
Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Sorry for making you wait, Yuna. I had some promises to keep, ya?
| Latest | Nonfoil | Foil | |
|---|---|---|---|
| USD | $0.15 | $0.23 | |
| TIX | 0.04 | – | |