{2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
| Latest | Nonfoil | Foil | |
|---|---|---|---|
| USD | $0.51 | $2.32 | |
| TIX | 0.03 | – | |