When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance — {4}{R}, : Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
(As this Saga enters and after your draw step, add a lore counter.)
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up).
Flying
5 archetypes shown for all formats.
| Archetypes | Decks | Copies |
|---|---|---|
| Terra, Magical AdeptDuel Commander | 11 | 1.0 |
| WUBRGCommander | 11 | 1.0 |
| WUBRGStandard | 2 | 3.0 |
| RGStandard | 1 | 1.0 |
| RGWStandard | 1 | 2.0 |
| Printings (4) | Price |
|---|---|
Final Fantasy | $2.26 / $5.09 |
Final Fantasy | $24.33 / $89.20 |
Final Fantasy | $11.90 / $26.76 |
Final Fantasy Promos | $36.40 |
| Latest | Nonfoil | Foil | |
|---|---|---|---|
| USD | $24.33 | $89.20 | |
| TIX | 0.12 | – | |