Reach
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
1 archetype shown for all formats.
| Archetypes | Decks | Copies |
|---|---|---|
| GURStandard | 4 | 2.3 |
| Latest | Nonfoil | Foil | |
|---|---|---|---|
| USD | $0.31 | $0.37 | |
| TIX | 0.03 | – | |