Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn.
Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.
Tell me, Screwloose, aren't we good? Mmhm. So, wouldn't that make them evil? Right!
| Latest | Nonfoil | Foil | |
|---|---|---|---|
| USD | $0.08 | $0.23 | |
| TIX | 0.02 | – | |